Riot Games Tree Mapping
Projection mapping onto scenic tree forms for a camera-aware gaming and entertainment environment.
Broadcast & Scenic Mapping
MELT EVERYTHING develops projection-mapped scenic environments for producers, fabricators, and broadcast teams, with content built around physical geometry and camera views.
Planning
Align the visual team, scenic fabricator, lighting designer, camera crew, and projection team before the final surface is built. Geometry, finish, lens position, and ambient light affect the result.
Selected Work
Explore the scope, collaborators, and visual approach documented in each project.
Projection mapping onto scenic tree forms for a camera-aware gaming and entertainment environment.
Projection and scenic visual work for a branded event environment.
Destination projection mapping with architectural, countdown, and event-specific visual moments.
Production
Build the content template around the fabricated surface and projector plan. Confirm masks, overlaps, blend regions, and the visible camera angles before rendering.
Define the visual states required by the show, including transitions and standby looks. Test exposure, contrast, and motion with the cameras and lighting that will be used on the day.
Related Work
Compare related services and production examples for your event.
Questions
Broadcast projection mapping needs to consider camera exposure, lighting balance, flicker risk, surface finish, content contrast, and how the mapped surface reads from specific angles.
Yes, if the object geometry, projector position, viewing angles, and content template are planned together before final animation begins.
The visual design team, scenic fabricator, lighting designer, AV or projection team, producer, and camera team should align early.
Next Step
MELT EVERYTHING creates projection mapping, concert visuals, VJ systems, LED content, immersive environments, event media, and brand activation visuals for artists, agencies, venues, festivals, and corporate teams.